Lighting for Reflective Metal Scratch Inspection
For scratches on reflective metal, start with low-angle dark-field lighting and test polarization, wavelength, and exposure against real samples. The goal is to make tiny surface height changes brighter or darker than the surrounding reflection without creating glare that masks the defect.
Why low-angle light works
A shallow illumination angle makes small surface height differences interrupt the reflected light path. On polished or machined metal, this can turn a scratch into a bright line, dark line, or shadow boundary depending on camera angle and surface finish.
When it will fail
Low-angle lighting can fail when the surface curvature changes across the part, the scratch direction aligns poorly with the light, the line is too fast for the exposure, or the background texture creates more contrast than the defect.
Selection decision table
Information required before selection
- Metal type, finish, curvature, and whether the surface is brushed, polished, coated, or oily
- Scratch width/depth target if known, or representative good/bad samples if not known
- Field of view, working distance, camera sensor, lens, aperture, and expected resolution
- Part motion, exposure time, line speed, trigger method, and whether strobe lighting is allowed
- Mounting space for low-angle lights and whether glare shields, polarizers, or filters can be installed
Common failure modes to test
- The illumination angle is too high, so shallow scratches do not cast enough contrast.
- The surface is curved, causing glare to move across the field and hide local defects.
- The camera exposure is too long for the moving part, blurring scratch contrast.
- The selected wavelength increases background texture instead of isolating the target defect.
- The system is tuned on one sample finish but production lots vary in brushing, oil, or coating.
